MoonSDK makes it easier to implement our sci-fi movie grade tech for all stages, allowing Moonee to see more in each step. Real-time ads data, A/B tests, plug and play solution to maximize the user LTV in the early stages, and much more.
Our automated tools open bulk campaigns, upload creatives and optimize sources on all the leading networks. It gives us the ability to scale the game faster while optimizing for profitability.
Once a game is launched our main goal is to move fast and enjoy the CPI honeymoon. Our data approach allows us to predict LTV from day 3, set the right bids, and be more aggressive at the early stages.
We create a tailor-made monetization structure for your game, combining our historical data and a/b testing approach. our goal is to find a perfect balance between Ads, User engagement and retention. We extract the max potential out of the game playtime and retention.
We create marketing creatives from the test stage. We live in the social networks - Tiktok, Reddit, Instagram and check every latest trend, mixing it with intel from in-game ads to improve your CPI from the initial test to the scale stage.
We are there when you need us. Operational support for soft landing on early stages and personal Senior Unity developer support on advanced stages. Our Moon SDK is giving you all the features in a single and simple integration.
We believe that you should talk to a professional from day 1, someone who lives and dreams games. Our personal game designer helps you reach your goals. from ideation to publishing.
We track every event in the game in 3 layers: Retention Cohorts, Level balancing and Engagement. We transfer the data into actionable design tasks that lead to KPI improvement.
Internal ASO team is constantly a/b testing the store including: description, keywords, localization, icon. We are making sure the game will get the visibility it deserve.
We have a strong strategic relationship with Google Play and Appstore, giving the games an option to be featured on the stores and boost the organic audience.